CNC Art Tools

Design the piece.
Get files you can machine.

Draw an area on a map, tell the software what machine and material you have, and get manufacturable geometry back — carved bathymetry, brass inlay, lighting pockets and all. No CAD expertise, no static downloads.

Open the map designer See the reference build
SelectDraw the area you want on a real map, with your tile grid projected onto it.
ConfigurePick your CNC, stock, relief depth, inlay and lighting. Fit is checked as you go.
ExportSTEP and mesh per tile, reference vectors, a bill of settings, and controller config.

Parametric all the way to the machine

A design is not a file, it is a description. The same Door County map regenerates for a 200 mm desktop mill or a 600 mm router, in 25 mm walnut or 18 mm maple, with the geometry recomputed rather than rescaled.

Real depth data

Great Lakes bathymetry, compressed into the few millimetres of relief your stock can carry.

Machine-aware

Tile fit, tooling, cycle time, stock size and material cost, checked against the machine you selected.

Lighting included

Lighthouses discovered from OpenStreetMap, pocketed for a real LED part, wired to a generated ESP32 config.

First reference build: Door County

A tiled bathymetric wall sculpture of Door County and Green Bay — the piece the software was built to make, and the test case for everything in it.

Machine
Makera Z1, 200 × 200 mm envelope
Tiles
190 mm square, ~10 mm shadow gaps
Stock
25 mm solid walnut
Relief
Up to 9 mm of artistically compressed depth
Inlay
3 mm wide × 2 mm deep brass shoreline
Lighting
3 mm warm white at each lighthouse, ESP32 sunset control

Where this is

Early. The design engine works end to end — map to STEP — and the first physical tiles are being cut. Accounts, saved projects and the marketplace come after the walnut is on a wall.