Design the piece.
Get files you can machine.
Draw an area on a map, tell the software what machine and material you have, and get manufacturable geometry back — carved bathymetry, brass inlay, lighting pockets and all. No CAD expertise, no static downloads.
Open the map designer See the reference buildParametric all the way to the machine
A design is not a file, it is a description. The same Door County map regenerates for a 200 mm desktop mill or a 600 mm router, in 25 mm walnut or 18 mm maple, with the geometry recomputed rather than rescaled.
Real depth data
Great Lakes bathymetry, compressed into the few millimetres of relief your stock can carry.
Machine-aware
Tile fit, tooling, cycle time, stock size and material cost, checked against the machine you selected.
Lighting included
Lighthouses discovered from OpenStreetMap, pocketed for a real LED part, wired to a generated ESP32 config.
First reference build: Door County
A tiled bathymetric wall sculpture of Door County and Green Bay — the piece the software was built to make, and the test case for everything in it.
- Machine
- Makera Z1, 200 × 200 mm envelope
- Tiles
- 190 mm square, ~10 mm shadow gaps
- Stock
- 25 mm solid walnut
- Relief
- Up to 9 mm of artistically compressed depth
- Inlay
- 3 mm wide × 2 mm deep brass shoreline
- Lighting
- 3 mm warm white at each lighthouse, ESP32 sunset control
Where this is
Early. The design engine works end to end — map to STEP — and the first physical tiles are being cut. Accounts, saved projects and the marketplace come after the walnut is on a wall.