Step 1 of 8
Tile layout
Set the physical tile array first — the map frame locks to this aspect automatically, so shadow gaps never stretch the map.
Step 3 of 8
Terrain & bathymetry
Not loaded.
Depth / elevation estimator
Compares a real-world depth or elevation against its carved mm, so land and water feel proportional rather than one dwarfing the other.
Generate relief first.
Step 7 of 8
Review
Complete the earlier steps to see a summary here.
On your wall